jerrylieveld: disciplines of design

03.29.12 @ 15:052

jerrylieveld: disciplines of design

uxjulie:

If you need to explain responsive to someone, check out Responsive Layouts, Responsively Wireframed by @thismanslife, an awesome way to demo concept of responsive layouts to non-web-geeks via @boagworld

A house designed like a web application (via David Galbraith’s Blog)
Yes, he gets it! — “A user’s experience is not just determined by functionality but by all  sorts of things such as history, culture and perception…”

02.17.12 @ 14:305

A house designed like a web application (via David Galbraith’s Blog)

Yes, he gets it! — “A user’s experience is not just determined by functionality but by all sorts of things such as history, culture and perception…”

The Art of Social Design By Leslie Bradshaw and Brad Cohen via SlideShare

(via AIGA)

Books

Websites

Technology

Tools

Google Demo Slam: Epic Docs Animation (via Design Envy)

(via AIGA) the cities with the highest demand for freelancers in the interactive design space are:

  • San Francisco/Silicon Valley
  • Los Angeles
  • New York
  • Portland, OR
  • Seattle, WA
6 core disciplines of UX

01.31.11 @ 09:444

6 core disciplines of UX

Design Types… Form + Content + Behavior

01.30.11 @ 20:39

Design Types… Form + Content + Behavior

hellodoctorkitty: Jared Spool and Friends - Hiring the next generation of Interaction Designers (by Interaction Design Association)

  • Publish your application’s goals and objectives, your “mission statement” if you will.
  • The less choices you present to the user, the better. Users get confused rather quickly.
  • User Interface should remain consistent from screen to screen.
  • No “Smart Menus” that change depending on how you use the application. Users hate their application “changing” on them.
  • Keep the “Noise” to a minimum. People don’t need to know about the business as usual messages. Don’t annoy your user.
  • Avoid acronyms if at all possible. If you must use them, supply a descriptive message right beside it.
  • Your application must run lean and mean. As pretty as your interface might be, if the software seems slow, no sale.
  • Let them explore the application, without fear they will cause a disaster. Undo, Redo, and History features might be a good idea.
  • Ensure your software works the first time its run.
  • Configurations can occur later, but out of the box, you should have intelligent defaults.
  • Have an easy way of allowing your users to provide feedback.
via Software Development in the Real World

  • Information Architecture
  • Interaction Design
  • Usability Engineering
  • Visual Design
  • Prototype Engineering
via UXmatters

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